The project “FemSTEAM Mysteries” is based on the values of gender equality and non-discrimination between men and women in the fields of Science, Technology, Engineering, Arts and Mathematics (STEAM), creativity and innovative entrepreneurship. Through the adoption an innovative approach, that integrates STEM and Arts, and combines Role-Model and
Game-based methodology with a mystery story-telling digital game (escape room) that engages teenagers (age 12-15), “FemSTEAM Mysteries” aims to create a new culture and attitude amongst teachers and students.
Although many women have contributed massively to the progress of science and technology, very few students as well as teachers in Europe learn and know about them. As a result, girls are reluctant to follow STEM careers (under 35% in scientific fields at a European level). Science is considered a “male field” and young men are usually underestimating the competence of females in those fields. The situation is similar in visual arts education. Gender inequality has led to the underrepresentation of female artists and to male domination of art history. As a result, the vast majority of the famous artists students get acquainted with, are males. In school educational material, the role of women in STEAM is highly underestimated, almost absent. Thus, a need exists for providing students with examples, paradigms and role-models, so as to keep open the option for STEAM careers for girls, and to reduce prejudices. For more information, please visit the projects’ website here.