Projects

COST Action: a-STEP: advancing Social inclusion through Technology and EmPowerment

Acronym: a-STEP

Years: 2020

Funded by: COST (European Cooperation in Science and Technology), European Commission

Coordinator: NUI Galway

MU2 Role: CY Management Committee Delegate (Katerina Mavrou)

Objectives: Development of knowledge and tools regarding AT for persons with ASD and/or ID, the research how current ATtechnologies can better match to employment and educational contexts as well as the development of evidence based practices and guidelines for different countries.

SKATE: Skills & Knowledge on Assistive Technology in Early childhood inclusive education 

Acronym: SKATE 

Funded by: KA2, Erasmus +, European Commission 

Years: 2020-2023

Coordinator: THOMAS MORE KEMPEN VZW 

MRU2 Role: Partner: Leading IO1: Mapping, assessment and innovative approaches on inclusive technology for ECEC 

Objectives: To foster new skills and knowledge of teachers/educators for the appropriate use of technology/digital solutions to create an increasingly inclusive learning environment and increase the quality of ECEC. 

Website: https://skateerasmus.be/

ENTELIS+ Accessible skills for a technology enhance learning in an inclusive society

Acronym: ENTELIS+

Years: 2020-2022

Funded by: KA3, Erasmus +, European Commission

Coordinator: EASPD (European Association of Service Providers for Persons with Disabilities)

MRU2 Role: Partner: Co-leading WP1: State of the Art analysis and report

Objectives: Development and implementation of innovative methods and practices to foster inclusive education and promote common values, as well as fostering digital skills and competences of digitally excluded groups, such as persons with disabilities of all ages through strategic public-private partnerships.

Website: https://entelisplus.entelis.net/

FemSTEAM Mysteries: A Role-Model Game-Based Approach to Gender Equality in STEAM 

Acronym: FemSTEAM 

Years: 2020-2022 

Funded by: KA2, Erasmus +, European Commission 

Coordinator: European University Cyprus

MRU2 Role: Coordinator (Lead by Maria Meletiou-Mavrotheris) 

Objectives:  to counteract the tendency for gender inequality in the STEAM by bringing out the significant role of women in STEAM to students’ and teachers’ community, thereby fighting stereotypes of students and teachers, while providing role models for young girls to follow STEAM careers and also young boys to empower their female classmates and co-workers. 

BLENDI: Blended Learning for Inclusion

Acronym: BLENDI

Years: 2019-2022             

Funded by: KA2, Erasmus +, European Commission

Coordinator: DIAKONIA-AMMATTIKORKEAKOULUOY, Finland

MRU2 Role: Partner (authored the proposal): Co-leading the project and responsible for the developing the methodology and guidelines for the project and the framework for teachers’ training activities

Objectives: Development and implementationof an innovative practical digital toolkit and a blended training course that will help teachers use blended learning in schools based on the principles of inclusive education;foster the digital skills of teachers based on the European Framework for the Digital Competence of Educators; promote the inclusion and participation of all students in digital environments through applying the methodology of co-design among students and teachers.

Website: https://www.blendedinclusion.eu/home/

NEwMOnitoring guidelines to develop innovative ECEC teachers curricula

Acronym: NEMO

Years: 2019-2022

Funded by: KA2, Erasmus +, European Commission

Coordinator: ALMA MATER STUDIORUM – UNIVERSITA DI BOLOGNA, Italy

MRU2 Role: Partner: Leading IO2:  collecting the main patterns from unitary and split ECEC monitoring systems, and prepare a Comparative Report that will emphasize the main differences between the different settings, as well as collect the best European tools for monitoring ECEC quality focusing on development of children.

Objectives:showing how the combination of pre-linguistic screening methodologies and effective teaching methods can reduce the gap between children in the Autism Spectrum Disorder (ASD) and their non-disabled peers, both at the cognitive and educational levels. Specific objectives: To allow preschool teachers to have the necessary knowledge and competences in order to beable to access children affected by ASD in the activities of the classroom;To introduce and recommend pre-primary teachers’ curricula into a unified system ISCED 0 (0 – 6years), taking into account ASD children needs; To introduce and recommend monitoring tools and monitoring framework to create greatercoherence in monitoring practices.

Website: https://site.unibo.it/nemoproject/en

ReadTwinning: Connecting students through shared interests to develop a love forreading.

Acronym: ReadTwinning

Years: 2019-2022

Funded by: KA2, Erasmus +, European Commission

Coordinator: Forum del libro, Italy

MRU2 Role: Partner: enhance project activities by expertise in the use of emerging technologies in education. EUCwill also bring the necessary expertise to design and deliver high quality training resources forteachers, coordinating the development of the Blended training Courses for Teachers and ParentalEngagement. EUC will lead the teachers’ training

Objectives:to address the ongoing need for effective strategies and tools to promote

reading among young people, bridging school activities with personal interests and fostering socialconnections across students of different classes, schools, cultures and countries, especially focusing on disengaged students (including students with disabilities)

Website: https://readtwinning.eu/

EDUTECH: Teaching and learning with technology in Higher Education 

Acronym: EDUTECH 

Years: 2019-2021 

Funded by: KA2, Erasmus +, European Commission 

Coordinator: UNIVERSIDAD EUROPEA DE MADRID, SL 

MRU2 Role: Partner: enhance project activities by expertise in gamification for learning. EUC will also bring the necessary expertise on accessibility for learners with disabilities in the design of the learning platform and materials.  

Objectives: to improve the quality and efficiency of learning outcomes, directly impacting the results of education and training. Specifically, it focuses on implementing new technologies, including accessibility that will enable greater experiential learning, improving the students’ employability, and reducing the skill gap with the labour market. 

Website:https://www.edutechproject.eu/  

Collaborations